
It starts very simple is and instantly rewarding while players prepare the first meals and serve them to their customers. Monetizing through timers and an economy that is balanced to create shortcomings of specific resources, and convenience features (bigger inventory)Ĭooking fever is in neither of these categories and still appealing to a casual audience.Ī complex and not deep core gameplay is hidden under a very approachable theme.Build & Expand games with appointment mechanics at their core where players progress by frequently showing up to the game and manage their resources / production.Monetizing near misses and a “just one more round”-lives system.Turn based & highly random games with a simple core mechanic (bubble shooters, tile swapping/matching games).The majority of currently successful games targeted at a casual audience are based on one of these approaches:

This could be the start of a new genre as there are not many (well executed) games that offer this experience.


“Cooking Fever” is a currently very successful casual game climbing the ranks in the respective App-Stores.
